For any clan to wage war on a large scale a healthy economy is required. The amount of money you bring in is directly related to a number of factors. In general terms the more territories you possess the larger the army you can support. It is a good idea to strike early, most clans start with a neighbouring enemy so attack them within the first few turns. The faster you expand your base, the better. In the first few turns build a few extra armies and develop your farms, your roads and your ports.
Some territories also offer extra resources that you can exploit but they can be very expensive, so you may want to delay their development. Trade Routes and DiplomacyThere are a limited number of foreign trade route spots that can be claimed. Geographically certain clans have an advantage and should be able to grab these before their opponents (the Mori are well placed and have naval bonuses). Since you need a Trade Port before you can build trade ships you should start building your harbour immediately.
You can also build a couple of military ships and send them out to claim the trade route spots then send your trade ships on later. It is worth sending multiple trade ships for each spot so you maximise your income but you will need to contend with pirates and attacks on your trade routes so you’ll need a navy to respond to these threats. You can also set up trade agreements with other clans. It’s a good idea to send a ship off round the coast early on so you can meet as many other clans as possible. Decide on your ideal allies, the earlier the relationship is established, the stronger it will become over time. Just bear in mind if you actually ally with another clan they might drag you into wars, although that goes both ways. You can see the likelihood of success for each proposition before you make it so experiment with the terms to see how this is affected.
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A marriage between clans can be a great boost to relations and you don’t need to be allied to do this.You really need to avoid reneging on deals or your honour will suffer and all clans will begin to dislike you. Don’t make deals with clans you intend to attack in the near future. Once you reach Legendary Fame you’ll trigger Realm Divide and the Shogun and all the other clans will decide to attack you.
There’s a good chance your allies will turn on you too so be prepared for this. To become Shogun take and hold Kyoto for four turns (you’ll get a tax and morale boost). City Management and BuildingsLong term in any campaign your ability to generate food is vital. It may be tempting to shoot off researching the Bushido arts and developing your military prowess but don’t neglect the Chi or you’ll end up having to disband that huge army. Each of the building chains requires various arts to be researched before you can construct the better buildings. Since farms are your only source of food and a great source of income too, make sure you research Chi, Todofuken and Equal Fields before you progress too far into the game.
Most provinces have some other resource you can exploit such as cotton, iron, crafts or stone. There are other specialities too like the Hallowed Ground at Shimotsuke which offers special bonuses to monks. Make sure you develop these and think about which resources will benefit your empire most. This can help you decide where you should be focussing your attack.Focus your building — beyond improving farms, roads and ports you need to choose carefully. You can expand the available construction slots by upgrading the Fort and obviously this will give you defensive bonuses and better public order too. You’ll need markets for metsuke and sake dens for ninjas.
Even if you don’t intend to use them widely it pays to make sure you have them to protect your top generals in the field.As you construct more buildings you’ll find that researching arts is slowing progress and preventing you from constructing the next building in the chain. Try to plan ahead and select the right research so you can build the structures you want. ReligionYou have the option of adopting Christianity or sticking with Buddhism. The most obvious benefits to converting are access to European weapons (siege cannons and cheaper Matchlock Ashigaru). You’ll also unlock the Mission chain of buildings which ultimately provides more bonuses than the Buddhist chain.
The Nanban Trade Port and Nanban Quarter also improve your trade.If you go this route then wait until the conversion of your people is well underway before converting yourself. You can convert the Daimyo in the family screen of your clan management (there’s an icon next to him). Just remember you can’t convert him back again.Another thing to consider is that other clans and even your own generals will react to this. If they are Buddhist then relations worsen, if they are Christian then relations will improve. The majority of provinces you take will be Buddhist so be prepared to deal with some unrest until you can convert populations.
This can really slow your progress down. Researching the Arts. You can speed up your research of the arts considerably by building the right structures, the temple or mission chain are great for Chi, the castle is great for Bushido and the Magistrate or Library chains offer bonuses to both. If your generals develop in the right direction they can also boost research rates.You’ll also get events or dilemmas that pop up and offer different bonuses for various actions or just present you with a choice of focus. Make sure you take advantage of these limited boosts.In the next article we’ll move on to the battlefield for some more Shogun 2: Total War strategy advice and discuss some unit types and how to get the best from your generals. ReferencesAll information and screenshots from Shogun 2: Total War by The Creative Assembly.
This post is part of the series: Shogun 2: Total War Guide.
Page Tools.Total War: Shogun 2 War. War Tips.Now we've gotten all the management junk out of the way, why don't we get to the stuff you're really here for: the combat. Shogun 2 is at its core a simulation of samurai warfare. Like the culture it's emulating, the game's combat is loaded with nuance. It can honestly take some getting used to.
Our goal in the following section is to help break down some of this complexity to in the least give you some insight into the path to victory. Practice makes perfect, but with our help you should have at least a few tools to make the road less rocky.Be Aware of Regeneration Rates One of the nice things about Shogun 2 is the fact that you don't always need to pay for new soldiers. You'll always have to pay an upkeep cost to keep your army running, but if a unit suffers casualties they will gradually replenish with time.
In essence, if you're a good enough commander it is fairly possible to fight with the same army, built from the same units from the beginning of a campaign to its end. That said, don't be tricked into thinking you can be lax in your command just because your units will heal with time.
The swiftness of replenishment varies from unit to unit, and if you're sloppy it can be a long time before one of your units is back to full combat readiness. Just think of it this way, the more advanced the soldier type, the longer it will take. Light infantry like yari ashigaru regenerate quickly, but heavier units like cavalry and generals only regain one soldier a turn. Even if you just lose ten horseman out of the thirty in a unit of light cavalry, that's ten turns before those soldiers are replaced. With the overall tactical situation of your campaign ever shifting, you can't always afford to wait that long. Even the Strong Can Break Perhaps one of the most important things to keep track of in a battle is the morale of your soldiers. Each unit has a morale level that will rise and fall depending on the perceived success of their efforts in battle.
If it looks as though they're going to win you can expect their morale level to stay up in the green. Conversely though, if it looks like victory is certain or if your unit is suffering heavy casualties while dealing little damage to the enemy, morale will drop. If morale falls too low, the affected unit will flee the battlefield regardless of how many men are left in their ranks.
Be sure to monitor your units and try to be mindful of their current condition. For instance, if one of your units is tired from battle and on their morale is on the lower end, you might not want to send them after that archer unit sitting across the way. They might be more than a match for them technically, but their current condition coupled with the casualties they'll sustain on their way to the archers might be the straw that breaks the samurai's back. Quality or Quantity As your available units expand, you'll begin to have access to more powerful units. At such a point it can be tempting to eschew the cheaper units altogether and build up an army of the best and brightest that feudal Japan has to offer. That said, the better a unit is, the higher its price tag. For the price of one yari samurai unit, you could almost produce thee yari ashigaru.
Moreover, many of the cheaper units, in addition to be costing less can be produced faster. They might not have as much flash to them, but their simplicity allows you to build more and get them onto the field where you'd still be waiting for that one heavy unit to finish training.
We're not saying never build the better units. During times of peace, you should definitely take time to stock up on better units and reformat your army as new technology becomes available. That said, know how to balance the requirements of your immediate situation with your long term goals and be smart enough to recognize that sometimes three of something average is better than one of something great. Diversity is Key Early on in a campaign when you only have a few units available to you, you'll have little choice but to build a force that is largely vanilla in its composition. Do not let this continue.
As your options grow, you should make every effort to diversify your forces. Relying on only a few unit types is a recipe for defeat. Point in case, we once had an comprised mainly of spear infantry. We entered a battle where we outnumbered our opponent by more than five hundred men.
We lost despite our numerical advantage thanks to the diversity of their units. Their sword infantry tore our spear troops up, leaving our archers open and exposed.
One Strong Force is Better Then Two Weak Ones It can be tempting as your empire expands, to put together multiple armies and head off in every direction to conquer Japan on the quick. We'd suggest you don't. Even as your land holdings grow, there will be a definite limit to how many soldiers you maintain in the long term. Every unit, great and small, drains from your treasury turn after turn. It can be nice to have several large armies, but the truth is a single unified army is likely to be more useful and less draining on your economy. Any extra funds can be used to expand the defenses of the provinces you already own.
Shogun 2 Total War Cheats Kuku
Author: MrAntiFunGame version: 1.1.0.0Number of functions: 9Creation date: In this article you can download Total War Shogun 2 cheats. This trainer +9 has been created by MrAntiFun for game version 1.1.0.0.
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But first, a bit of information about the game.Total War: SHOGUN 2 is a strategy game set in 16th century Japan. The game places the player in two commanding roles, one as a general and one as a clan leader. As a general, the player will command massive armies of diverse units in a real-time battlefield scenario. As a clan leader, the player will control the fate of a Japanese society in its struggle to become the most influential and powerful clan throughout Japan.Functions:. F1: Active Trainer.
F2: Infinite Movement. F3: Infinite Cash. F4: Infinite Ammo. F5: Recover Troops Size. F6: Research 1 Turn. F7: Soldiers Recruiting 1 Turn. F8: Construction 1 Turn.
F9: God Mode.
Page Tools.This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Shogun: Total War for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please.Cheat List Type these codes while on the map screen. Full map:.matteosartori or.daggins. Unlimited KoKu:.muchkoku.
Unlimited army life:.prototypearmy. All provinces have copper:.ifoundsomecu. No construction abilities, negative KoKu, can start new game as Clan Hojo:.conan. Can build armories in any province on next turn:.viagra. Get gold:.mefoundsomeau. Get silver:.mefoundsomeag.
Get copper:.mefoundsomecu. Kill any person without dying:.spylookahead. Faster unit and building construction:.booyakasha.
About This GameThe standalone expansion to the award-winning Total War™: SHOGUN 2 explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game. A dramatic clash of traditional Samurai culture with the explosive power of modern weaponry.Guide ancient Japan into the modern age, as the arrival of America, Britain and France incites a ferocious civil war which will decide the future of a nation. Dramatic 19th century Japan settingBased on the backdrop of the Boshin War period, the new campaign starts in 1864, a time of growing resentment against Western colonial power and influence. Minimum:. OS: Steam OS or Ubuntu 16.04. Processor: 2GHz. Memory: 4GB RAM.
Graphics: 1GB. Hard Drive: 26GB HD space. Other Requirements: Nvidia 600 series+, AMD 6000 series+, Intel Iris Pro. Driver Details: Nvidia cards Require driver version 375.26 or better. AMD and Intel cards require MESA version 17.0.4. Additional Notes: The system requirements represent the specifications that have been officially tested.
Other modern drivers and distributions are expected to work but are not officially supported. Multiplayer Notes: Multiplayer is compatible between Linux versions only. Recommended:.
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OS: Steam OS or Ubuntu 16.04 (64 bit required). Processor: 3GHz. Memory: 4GB RAM. Graphics: 2GB. Hard Drive: 26GB HD space. Other Requirements: Nvidia 700 series+, AMD R7 series+.
Driver Details: Nvidia cards Require driver version 375.26 or better. AMD and Intel cards require MESA version 17.0.4. Additional Notes: The system requirements represent the specifications that have been officially tested.
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Other modern drivers and distributions are expected to work but are not officially supported. Multiplayer Notes: Multiplayer is compatible between Linux versions only. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA Corporation. The Creative Assembly, Total War, Shogun Total War and the Total War logo are trademarks or registered trademarks of The Creative Assembly Limited. © 2010 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation. Intel and the Intel logo are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries.
All rights reserved.